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    Grow Song of The Evertree Wiki

    Grow: Song of the Evertree was initially released on 16 November 2021 on PC (Microsoft Windows), PlayStation 4/5, Nintendo Switch and Xbox One.

    Since initial release, hotfixes and larger patches have been released to improve upon the game's stability, provide Quality-of-Life fixes and expand breadth of content.

    Communications from the developer documenting these changes has been added below.

    Patch Notes (As of 08 Mar 2022)

    WARNING: Beyond here lie potential spoilers!
    Version Name/Number Developer Notes (Verbatim) Release Date (PC) Release Date (Console) Release Type Patch Image
    Winds of Change
    Builderkin have made some important improvements you should know about:
    • many frame rate related optimisations
    • increased stability due to memory usage reduction
    • resolved a number of subtle memory leaks
    • save file size optimisations, and speed increase of autosave.

    Builderkin says this is very important for console players, but PC players will also gain a lot from this.

    Builderkin also thought you should be aware that:

    • they have increased the spawn chance of mining nodes in caves
    • the Inn interior lighting has been updated
    • they've Reduced extreme darkness of Fungi biome colour palettes
    • platforming difficulties reduced, especially in Song Fragment Vaults 3 / 6 / 7
    • they have added the ability to remove customisation items from nature reserves
    • lost items are now a little easier to find

    Coppertop would like you to know that he is hungry, and is now accepting some new tasty items...

    • Added ancient coins to alchemy
    • Added NPC tokens and building tokens to alchemy

    Navikin has made some adjustments...

    ...and now your Flying Companion can travel around town at night


    Shopkin and Itemkin have teamed up to bring you:

    • a new storefront that sells NPC customisation removal items at the Inn
    • items that allow removal of NPC customisation items for...
      • hair
      • hair dye
      • facial hair
      • blemish
      • accessory (eg glasses)
      • hat


    Additionally, Itemkin has some new goodies for you to enjoy...

    • Lots (and lots!) of new wallpapers
    • Some very special new clothing and hats


    Elderkin has advised us that...

    • Something is afoot in Where-Ever. You should investigate!

    Sightings of a local legend have emerged... What could it be?!

    We managed to get Photograkin to stop long enough to provide us details on Photo Mode...

    • Player can now choose their facial expression
    • The number of selfie poses has been massively increased
    • Selfie poses will set a default expression, which can now be overridden by the player
    • Option to selectively Hide/Show tool in hand

    And lastly, in true Fixerkin fashion, there's A LOT of fixing going on:

    • Fix for relationships not reaching 5 hearts
    • Resolved issue with 'Blueprint Bonanza' unlocking
    • Fixed issue with some achievements not being retroactively recognized as unlocked
    • Fixed issue on bridges where NPC's would get a little... lost
    • Fix issue resulting in the player holding an invisible object
    • Fixed issues with DailyEvents not triggering, or triggering much later than expected
    • Resolved issue where 'daily event cooldown timer' was being ignored, allowing daily events to trigger back-to-back
    • Fix for invisible chest in Pallas' cave sequence Fixed some unexpected chest behaviour causing instability
    • Fixed a rounding error, ensuring Book Harmony UI and Harmony Stone UI report the same numbers
    • Clear 'Completed Quests' List on Reset Fix for rare crash when processing interact item hud
    • Fix exception when automated sleep operation is executed first
    • Resolved control issue on arcade game; now uses generic interact, so it's more easily operated on PC
    • fix for glitch causing arcade music to play outside of arcade game
    • Fixed issue with loot tables being incorrect for certain gacha machines
    • Updated the text on the expert token items to reflect Dream Job re-roll
    • Fix for the dirt mound showing in UI previews of flower objects
    • Refactored fishing loot table so it respected the building quest requirements
    • Fixed issue where player gets stuck in 3 areas of meadow cliff geometry
    • Fixed issue where player gets stuck in flour mill interior
    • Minor stalagmite position adjustment to stop potential player stuck issue in 2 caves
    • Fix for player getting stuck in rocks in Everkin Village
    • Fix for Player able to get under the water at the edge of the world
    • Fixed an issue with adopted critters persisting through a new save from a previous game session
    • Adjusted duration of RepairDocks and HarmonyStone timed tutorials to get Coppertop to chill out a bit
    • Ensure sliding puzzles contribute to puzzle complete stat
    • Ensure tool wheel is correctly closed if state changes
    • Fixed cursor selection within daily updates
    • fix for npc relationships incorrectly showing renamed npc names
    • Resolved issue where player got stuck in the Alchemy Tutorial
    • Fixed issue with world stats not correctly counting districts
    • Strange Seeds no longer display 'pending work' icon on tree view
    • Resolved issue with 'build building' goals not triggering when expected
    • Prevent district blockers from being interacted with until docks repair has been started
    • Fix call-to-action particle effects on first day not tracking correctly when leaving/entering or saving/loading
    • Nature reserves don't spawn flowers/shrubs/trees until they're slotted

    As always, we hope you enjoy!

    2022-02-28 2022-03-08 (Xbox/PS/Switch) Major
    Care and Prosperity
    New features and improvements:
    • Builderkin have expanded the variety of caves you see on worlds
    • Traderkin has setup a new trade area. Where-ever shall you find it...?
    • Traderkin has expanded shop inventories
    • The Everkin have expanded the range of items they will trade Everkoin for.
    • World Seeds can now be released as soon as they are planted
    • Coppertop is now accepting a new range of tasty treats that can be used for Alchemy
    • Builderkin have upped the decoration placement cap per a town area (this will be a PC only update)
    • Builderkin should stop making some bad decisions about where they build town objects
    • Puzzlekin says the puzzles shouldn't be puzzling anyone anymore!

    Fixes:

    • The Reportkin have been working to get Stats on worlds reporting correctly
    • Updates to Book lighting in various environments (was too dark/too bright in some areas)
    • Front end being too bright when exiting certain areas of the game
    • Player getting stuck in places (various fixes here)
    • Updates to Nature Reserve cameras for keyboard and mouse users
    • Some updates to grass clipping and character clipping
    • Updates to seating positions being offset on some chairs and couches
    • Pallas should stop following you around the world 😄
    • Fix for Arralyn bakery quest not completing if she is assigned to bakery before quest begins
    • 500 miles achievement no longer includes Kazumi travel
    • NPC laugh lines fixed
    • Community garden looks more 'garden-y'
    • Fixed an issue where screenshots didn't always match the actual save location
    • Fixed issues where planters were spawning under ground
    • Total time played will display correctly now
    • Big trees should be choppable!
    • Reduced the size of the Everkid talk interact
    • Chests and other items in caves don't reset any more
    • Other fixes (everkid sized (aka little) fixes that are too long to list)
    We hope you enjoy!
    2022-01-11 2022-01-20 (Xbox/PS)

    2022-01-31 (Switch)

    Major
    Hotfix #2 (IR)
    • Fixed up...
      • Flora and Aeric are now adhering to personal space rules.
      • The Builderkin have let me know that all known issues with Flora have now been resolved.
      • Sometimes getting some sleep made not just your eyes, but the game, close. Worry no more! Going to bed now provides only a good night’s sleep.
      • Book got a bit TOO excited in helping you out with Building town. You will now get currency when you start the tutorial and can afford the house of Kathleen's dreams
      • Some puzzles were rather.... puzzling to solve. This should now be fixed.
      • For those of you that were moving faster than Book in getting Kathleen assigned to a house - it's ok now. Book is moving at YOUR speed.
    • Don't forget, if you experience any problems you can jump onto our Discord channel; Get involved in the community! Chat to a real Everkin (or person...)!
    • It really helps us get solutions out faster, too!
    2021-12-02 2021-12-02 (assumed) Minor
    Hotfix #1 (IR)
    • Players who were blocked before, you should now be unblocked!
      • Coppertop will talk to you and teach you the secret art of Alchemy (sorry he was ignoring you, we have solved it)
      • You should be able to re-enter The Evertree Heart Chamber.
      • The Desert-ish worlds were sometimes hiding things to do. You should now be able to complete these Tree Worlds.
      • Your trusty flying partner is ready for lots of snuggles again!
      • Arralyn and Pallas are ready to move in. They apologise for being bad house guests on your save file.
      • Song Fragment goals are no longer getting stuck.
      • Flora apologises for not allowing you to save your game. She asks for your forgiveness and that you do go talk to her.
    • Some item names weren't displaying their localized text in European languages.
    • The Book menu had a big red line in it for some players - Sorry Book!
    2021-11-18 2021-12-01 Minor
    Initial Release
    Grow: Song of the Evertree, the breathtaking world-crafting sandbox developed by Brisbane-based Prideful Sloth and published by 505 Games, blooms and spreads world-class adventure with life management and exploration elements on Steam today.


    Carrying the weight of the Worlds of Alaria on its burly branches, the majestic Evertree once stood proudly, shrouded in wonder and beauty. Long has this image changed, as its once-dignified presence dwindled into nothing more than a sapling at the hands of a force called the Withering. The Evertree’s final hope for salvation rests with the last Everheart Alchemist, entrusted with caring for the tree.


    Following the 2017 release of Yonder: The Cloud Catcher Chronicles, Prideful Sloth further embraces the relaxing comfort of the cozy genre flourishing over the last decade with Grow. Set off on a delightful adventure filled with vibrant and spirited surroundings, accompanied by an entrancing soundtrack by BAFTA award nominee composer Kevin Penkin (Florence, Star Wars: Visions.)


    Endless paths and opportunities stand before an Everheart Alchemist, from growing fantastic lands on the branches of the Evertree to nurturing communities and fostering friendships. The unique gameplay features unforgettable colors and aesthetics, and encourages diversions from fishing to solving puzzles and exploring caves. In Grow, creative freedom is the very soul of adventure.


    Every aspect of Grow’s fantastical world creates an experience worth getting lost in; a comforting place where kindness and consideration are rewarded. A thoughtful mindset extends to the developers as well, as they make contributions to the Arbor Day Foundation based on the number of times Grow was wishlisted on Steam. These contributions will result in the planting of trees around the world.


    “With the launch of Grow on PC and consoles today, we are absolutely thrilled to welcome players to Alaria,” said Cheryl Vance, Game Designer at Prideful Sloth. “Grow is a game about exploring and existing that we view as an inviting and cozy evolution of our previous work. We sincerely hope that Alaria can become a digital home away from home for all who take the time to visit.”
    2021-11-16 2021-11-16 Major
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