Meadow Quarters is the name of the first District unlocked and the first Town the Apprentice must rebuild. The District is located just south of Alchemist's Grotto and accessible to it through the main gate. The District stretches far up and around to the west against the ruins of Alaria built against the trunk of the Evertree, and borders the Forest Region to the west, the Island Locale to the south, and the Plains District to the east.
Locations
The Meadow Quarters district is known to include six noted locations, and is also home to six secret locations as well. There are two Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as several Journals detailing lore of events from before the beginning of the game.
Meadow Quarters' noted locations consist of:
Location | Directions |
---|---|
Meadow Quarters (town) | Town Square of Meadow Quarters, due south of Alchemist' Grotto after singing at the Grotto harmony stone on the third day |
Astrof's Lookout | Follow the winding path of red flags up the hillside switchbacks, the path begins just to the right of the covered bridge as you exit the meadows district buildable area |
Barnaby's Fishing Spot | (not accessible until the Forest Region is unlocked)
Head due west and across the covered bridge. This location takes the form of a dock found at the eastern edge of the large northern lake that is part of the Forest Region |
Festival Grounds | Due east a short ways from Town Square, unique decorative stone platform on a small hillock |
Nature Reserve | Southwest of town, due south of the pond with Everkin statues |
Vault of Searching | To the West-Northwest of town, across the covered bridge and up a series of bouncy mushrooms and ledges |
| ||||||||||||||
Additionally, there are two known caves - one of which has a puzzle to solve, involving jumping on buttons in the correct order (the order is shown in the form of lights in another part of the cave). The other cave has an Alchemist's Table. |
Town
The Town of Meadow Quarters is located due south of Alchemists Grotto. The usual Dock and Town Square can be found (with the Dock immediately adjacent to the south side of the Town Square). The Everkin Door is located due west of the Town Square. Additionally, there are four other blockers to be removed:
- Repair the Airship Dock - 0 to remove.
- Clear Small Rock Pile - Northwest of the Town Square, costs 180 to remove.
- Clear Large Rock Pile - Southwest of the Town Square, costs 180 to remove.
- The Withering - Northeast of the Town Square, costs 270 to remove.
- Clear Ruins - Due West of the Town Square, costs 540 to remove.
Harmony
The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all six tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, the Plains District is the next one unlocked.
Variety - Have x/6 unique buildings built
Reclamation - Remove x/3 blockers from the District
Beautification - Customise x/4 buildings 2 times
Decorator - Place x/10 Decorations around town
Town Size - Have x/12 residents in town
Guardian - Complete x/2 resident requests
Districts |
---|
Meadow Quarters • Plains District • Forest Region • Island Locale • River Precinct • Valley Province • Mountainside Ward |